This article is about the amount of energy you can absorb during a 5-hour work day. A 5-hour work day is approximately 6 hours of work time.
The 5-hour energy you can absorb each day depends on the nature of your job. Some jobs require you to be in the same physical space at the same time each day, such as a software engineer working in the same office or a construction worker supervising a crew. Other jobs allow you to travel a lot and be out of the office at the same time, such as a police officer or a fire fighter.
A 5-hour work day, is often just a way for people to justify their working longer hours. For example, the average construction worker works 5-hour days since they need to be at the site constantly and their job doesn’t let them take a day off.
I’ve worked in some construction jobs that allowed me to work overtime. For example, I worked in a construction shop where I was allowed to work overtime, and I was even allowed to work more than 5 hours in a day even though I was supposed to be at the site 24/7. I’ve also worked construction jobs where the manager allowed me to work overtime up to 30 hours a week.
Many construction workers have long to-do lists, which is why Ive heard that some construction job sites even offer to pay overtime to employees. Usually the reason given was that the employee has a long to-do list, and wants to work more than 5 hours a day.
I will now give you a rundown of what Ive been working on, but you can use the time slot to do so.
I am currently working on Project E.A.R.E., which is a 2D platformer game in which you must jump around in a series of platforms while shooting a variety of enemies and collecting rings. It’s still in very early development, but Ive found a few areas to improve in.
The E.A.R.E. game is a fairly low-key first project, because Ive always been trying to work on things that are somewhat “unorthodox” in that they involve something that I haven’t done before. However, the game Ive been working on is a much more ambitious project.
A lot of people out there are working on a project that has nothing to do with E.A.R.E., but it’s a fairly high-risk game with a game-breaking aspect to it that can cause the biggest delays. But it’s also a game that Ive been working on since 2010. Like most of the projects that I work on Ive been working on for at least one year (or more).
Its also interesting that this is the first game Ive encountered that is so complex that it requires multiple people to work on. In this case it means that Ive now had to work with a programmer and three programmers to make the game playable. It was also interesting because the game is still in its early stages of development.